May 15 2012

PS3 MA BD TOOL v0.8 Released – Download

Category: PS3admin @ 12:49 pm

The MA BD TOOL by PS3 dev Blackdeath basically allows you to detect and extract your BD disk reader serial model.

Here are the official details:

Friends of the community here I leave the new version of BD TOOL MA who now includes the basic graphical interface, the ability to save data to any USB connected on the console port as well as the ability to detect and remove the serial model BD reader that you have in your PS3 along with the old features of the first version with the MKB and the HRL.

In some cases the standard model may not be obtained but that’s where the BD than the original console if not married.

Just install it and follow the instructions and you can have new details on the BD in your hands or your usb.

Details:

  • Implemented basic GUI.
  • Fixed bugs in compiling the HRL or MKB.
  • Implemented the ability to use any USB port.
  • Now able to detect the model and serial BD player.

Download it HERE!


May 15 2012

PS3 memdump v0.01 Released – Download

Category: PS3admin @ 12:48 pm

‘memDump’ is an advanced tool that allows you to dump lv1, lv2, NAND/NOR Flash, and eEID memory directly from GameOS
Amazing enough an0nym0us is back from the dead to release another new PS3 tool which surprizing enough allows anyone to quickly dump lv1, lv2, NAND/NOR Flash, and eEID memory directly from GameOS, all in the most beautiful user-interface you ever seen on a PS3 hacker tool!

Here is the official ReadMe:

For all of you out there intereseted in, or already in the process of reverse engineering the PS3, this new tool will make your life a whole lot easier! Now you can dump LV1, LV2, NAND/NOR Flash and eEID from one tool! There have been methods in the past that accomplished the same goals, but certainly the ease of use and speed hindered many. Of course, none had such a beautiful user-interface either.

Usage:

Place the necessary pkg file in the root of an empty USB flash dongle, and install like any other pkg.

1. Place pkg on USB flash dongle.
2. Select “memdump” icon.
3. Select type of dump to perform once loaded.

The following buttons are mapped in the user interface:

△ Dump LV1 memory
◯ Dump LV2 memory
✕ Dump FLASH storage
☐ Dump eEID storage

SELECT cycle menus
UP cycle menus
DOWN cycle menus
LEFT cycle menus
RIGHT cycle menus

START exit

Requirements:

CEX or DEX PS3 fat or slim
MFW 2.70 – 3.55 (with LV2 peek/poke and LV1 hvcall 114 patches)
USB Flash drive (if no Flash drive is available, dumps will be stored in /dev_hdd0/tmp)

Testing:

memdump is known to work on CEX or DEX PS3s running firmware versions above 2.70,
with or without OtherOS++ patches.

Bug Reports:

To submit a report of a bug, please join #memdump on EFNet, and have the log file ready.
You can find the log file where the files were dumped.

Files:

readme.txt
memdump.self 5189ca393df77e06794f948c2921814267d54e02
memdump.gnpdrm.pkg a28a23b7de3380c6917e12352de24cde93cdb817
memdump.npdrm.pkg 520ec81f89b146926149ef33f2faab2946e2c020

If you need more info and what consoles this software works on, check HERE.

Also, check out the video below, showing the application in action.

Download links: memdump v0.01


May 14 2012

Xbox 360 Multi Builder v0.94 Released – Download

Category: Xbox 360admin @ 2:45 pm

Developed by Rogero, the app for Xbox 360 Multi Builder has been updated to version 0.94.

This app is an evolution of Easy ggbuild and with it you can create GGbuild, Fbbuild, Ecc & Retail images.

If you don’t supply the CPU key a “image_00000000.ecc” file will be created and if provided, the app will create a hacked nand to Jtag or RGH in 14,719 kernel with patches for Dashlaunch XeLL and Reloaded.

Read below the full changelog for this version.

Changelog:

  • Updated to v1.02.477 xeBuild with FAT/14717/14719 Support for consoles.
  • Updated to latest version 3.00 Dashlaunch beta.
  • Added Full Support for FAT v2.0 RGH Dual CBs (4575,4576,4577,5772,5773,6752 , 6753)
  • Added function to check automated year the boot-loaders version and select the proper version of RGH needed.
  • The WinXP-compatible “. exe” is included in the install – (For Those Who Have Antivir the problem, You Can Manually delete it)
Changelog:

  • Updated to v1.02.477 xeBuild with FAT/14717/14719 Support for consoles.
  • Updated to latest version 3.00 Dashlaunch beta.
  • Added Full Support for FAT v2.0 RGH Dual CBs (4575,4576,4577,5772,5773,6752 , 6753)
  • Added function to check automated year the boot-loaders version and select the proper version of RGH needed. - The WinXP-compatible “. exe” is included in the install - (For Those Who Have Antivir the problem, You Can Manually delete it)

Download: 360 Multi Builder v0.94



May 14 2012

Nintendo Wii USB Loader GX 3.0 Released – Download

Category: Wiiadmin @ 2:42 pm

The USB Loader GX team (dimok, giantpune, nIxx, cyrex, Neorame, ardi, r-win and Cyan), have released a new version of their famous GUI made with the LibWiiGui by Tantric.

Of course, this one compiles all the recent changes from previous released revisions.

Check out the full changelog for the official Version 3.0:

USB Loader GX v3.0:
Released on 2012 05 12

ATTENTION:

USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not compatible with old versions. (The old host is offline)
If you are still using an old version of USB Loader GX, you need to update manually.
Download the latest version or use our easy installer for Windows available on our website. http://code.google.com/p/usbloader-gui/downloads/list
You can also check how to install or update manually here:http://code.google.com/p/usbloader-gui/wiki/Installation
We are sorry for the inconvenience.

New:

- Added a new Layout: Channel grid mode! Channel grid displays games as channels and plays banner animations like the real Wii System Menu.
Channel grid mode and banner animation requires AHBPROT flags to load resource files directly from your Wii.
If you use an old HBC you should use our latest forwarder or update the HBC otherwise you wont have that support.
- Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and Miigotu)
- Added GameCube games launching from SD Card through Dios Mios Lite (DML). (thanks to G0dLiKe, crediar, all DML devs and FIX94)
Check DML website here http://code.google.com/p/dios-mios-lite-source-project/
- Added direct install/uninstall of WAD files to the Emulated NAND Channel path in the features settings menu.
- Added a new icon in the toolbar to select the origin of the titles: Wii games, Channels from Wii, Channels from EmuNand, GameCube games.
- Added the possibility to boot USB Loader GX without an HDD connected (It will fall back to “Channel from Wii” title’s origin).
- Added an option to choose which Game Window mode to use between the old “Rotating Disc” or the new “Banner Animation”.
- Added the favorite level setting to the game settings since it is no longer displayed when using “Banner Animation” game window mode.
- Added an option to adjust the screen size for overscan TVs (Use negative values to shrink the display).
- Added display of game’s size from Wii disc games on the game window prompt (Rotating disc mode only).
- Added a button in the search window to switch between “Beginning” and “Content” search methods.
- Added auto-complete function to the search window.
- Added a new GUI numpad for entering numbers.
- Added setting for tooltip delay time.
- Added resize of widescreen screenshots to 768px width.
- Added cover download for the currently inserted disc.
- Added delete of full cover on art work uninstall and game uninstall.
- Added a parental control option to block priiloader override on return to system menu.
- Added a prompt asking for downloading new language files when trying to update and no language files exist yet.
- Added translation parsing for rating descriptors and for genres from wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.
- Added a new option to force reading the game’s titles from disc header.
- Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to find it.
- Added a cheat update button to re-download the cheat text file.
- Added a cancel button to several progress bar windows: Game installation, NAND extraction, etc.
- Added separate path and setting for Emulated NAND Saves and Emulated NAND Channels.
- Added per game NAND emulation path setting.
- Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always overwrites old files.
- Added automatic Mii extraction on save game extract if the Mii file does not exist yet on Emulated NAND.
- Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks to davebaol)
- Added a new feature to force aspect ratio on games/channels. (thanks to giantpune for help with disassembler)
- Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for automatic dol selection.
- Added detection of enabled cheat codes from an already created .gct file.
- Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).

Changes:

- Removed buggy focus system completely and added support to control screen pointer with analog sticks from respective controllers if the wiimote is
not pointing to the screen. Compatible with Nunchuk, Classic Controller and GameCube controller. A speed factor is available in the GUI settings.
- Restructured game’s settings for different types of games (Wii/GC/Channels).
- Added auto position of progress window messages in vertical direction depending of how many are used at the same time.
- If “Titles from GameTDB” is not enabled the title will be read from the folder name if possible or from the game disc header.
Title caching can still be used and is recommended in that case.
- Settings title, keyboard text and key color can be changed by themes now.
- Added optional background image for list/carousel/grid layouts (unused by default theme).
- Use of old built-in font for credits window because it doesn’t look good with the system menu one.
- Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason).
- Improved detection of game partition when starting the loader without configs (fresh start).
- Isfs is now initiated once and deinitiated when cleaning up only, instead of the whole init/deinit every single access.
- Updated file system libraries.
- Removed pngu which is not needed, changed screenshot function to use libgd instead
- added init of network into background thread so it is cancelable and has a timeout
- changed wifi gecko to UDP socket
- Converted all ogg sounds from 44.1 khz to 48 khz.
- Optimized use of memory:
Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area used on IOS_Reload (first 2 mb) ;
Change font character texture to I4 which uses half as much memory (less cache memory).
- Changed update function to get the files from googlecode website, since old update host website isn’t accessible anymore.

Fixes:

- Fixed small scrollbar bug when having only 1 item.
- Fixed reloading of cover image on game list when only 1 item is left after a change (e.g. filtering).
- Improved calculation of progress speed. Now it is always the last 15 secs average instead of overall progress speed.
- Fixed “new” game showing even with a parental control setting.
- Fixed removing of unused cached titles on wiitdb load.
- Fixed ocarina codes when using more than 255 codes (brawl+) (untested).
- Fixed bug where entering “-1″ (Use global) for cIOS was not possible in game settings.
- Fixed playback of some BNS banner sounds.
- Fixed reloading into another IOS before launch of game.
- Removed buggy lz77 implementation and use the one known working.
- Fixed launching of dollz compressed dol files. (thanks FIX94)
- Fixed reading game’s titles from disc header on fat32/ntfs/ext.
- Fixed crash on missing tag on meta.xml files.
- Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
- Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
- Forwarder: Added missing ext2 unmount. (thanks to FIX94)
- Supports new WiiMotion+ controllers by using latest libraries.
- Lots of string handling improvements (thanks to gerbilsoft for his patch)

New Channel Grid Mode specific features:

- New settings section for all banner’s settings.
- Use of BNR (banner animation) cache setting to load banners and icon’s animation faster. (Enabled by default. Takes ~35MB/100 Banners)
Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.
- BNR cache path setting.
- Pulsing “new” icon on banner grid layout for new games.
- Centering and size setting for banner’s animation resources.
- Channel’s zooming speed setting.
- Page’s scrolling speed setting.

New GameCube specific features:

- Supports Dios Mios Lite (DML) v1.2+
- Uses of a custom banner for GameCube games which loads the game’s internal opening.bnr informations (big thanks to diddy
from the wiithemeteam for creating the brlyt/brlan for the banner).
- DML settings editable from the loader (global and per game settings).
- Supported formats for gamecubes are ISO/GCM and GCRegEx.
- Custom game paths. The following paths are accepted:
1. configpath/ID6/
2. configpath/ID6_Title/
3. configpath/Title [ID6]/
4. configpath/gamepath/ (slow loading speed)
Accepted game’s filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm
- DML cheats now work the same way as for other Wii games, gct goes to “GCT Cheatcode Path” as GAMEID.gct
- GameCube games copy from USB to SD on demand with choice menu to delete SD games to make space,
If you want to use this feature then set the “Main GC path” to USB and the “SD GameCube path” to SD card.
If duplicated games are detected on SD and USB, the games on SD will be prioritized.
- Added GameCube disc dump functionality with multi-disc menu game selection, compress and align support
(thanks to FIX94 and Overjoy for their disc dump sources on which this is based).
- Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-made banners. (Loading only)
- Video mode option to force interlace mode on GameCube.
- Fixed force prog mode on DML 1.4

Official project Download links:

USBLoader_GX_V3_0_AllinOnePackage_IOS250.zip

USBLoader_GX_V3_0_AllinOnePackage_IOS222.zip

USBLoader_GX_V3_0_AllinOnePackage_IOS249.zip

USBLoaderGX_v3.0_DOLs.zip

USBLoaderGX_v3.0_IOS249.wad

USBLoaderGX_v3.0_IOS249.dol


May 11 2012

U.S. Army to test Kinect in helicopter’s cockpit

Category: Xbox 360admin @ 11:03 am

We have been informed about the U.S. Army’s intentions of testing the world-famous Microsoft Kinect as a head tracking system in their ultra-expensive helicopters.

The $150 peripheral is a real bargain compared to the amounts the Army is accustomed to spend on similar devices.

According to Technewsdaily:

“New technology from the gaming world has the potential to substantially reduce the cost of adding head tracking to conventional helicopters, as well as the ability to do body tracking and gesture recognition to support future intelligent cockpits,” according to the Army’s solicitation for the small-business innovation research program on April 25.

Such intelligent cockpits may feature “Minority Report” virtual controls and displays, automatically identify targets a pilot is seeing outside the cockpit, report on damage based on where a pilot looks, or even monitor a pilot’s mental and physical health based on his or her motions. That futuristic vision starts with motion-tracking technology.

Having cheaper and more capable motion-tracking technology could especially help military helicopters missing head-tracking systems, such as the Blackhawk, Kiowa Warrior and Chinook. But the same system could also end up helping soldiers inside ground vehicles or at work stations, as well as commercial airline pilots and civilian drivers.


May 11 2012

BoxZii module 2 Firmware 1.5 Released

Category: Xbox 360admin @ 10:23 am

Added Dash iso loader

A new update of the Boxzii’s firmware is already here adding an exciting feature of ISOMENU
More great Xbox 360 scene news we have here this morning.

The team behind the famous BoxZii for hacked Xbox 360 consoles has updated the firmware of the module 2 to version 1.5 which adds ISOMENU feature to allow selecting the ISO to load directly from the dashboard.

FIRMWARE 1.5b :

Fixed READING…. issue over some FAT and Slim consoles

FIRMWARE 1.5 :

Added IsoMenu in-dash (NOTE : We’re against this isos loading method and it has only been added due the users high demand, this method can be locked by microsoft in further kernel updates,use it as your own risk) , we use a special method do not touching any code at the dash (not like “someother devices”),so we avoid any detection because the drive firmware modification, to activate this new feature:

- 1. Iso games must to be at \boxzii folder of your detected SDA1 hard drive/pendrive

- 2. Use ISO GENERATOR icon to make your virtual iso(must to be regenerated each time that you store new isos) After you press generation icon,Boxzii will start the iso generation,a xbox reboot is made when finished

- 3. Enable the ISOMENU icon at the config screen Mixed Disc is detected,go to Xbox dash Audio player and select your iso

You can download it from the official website which is linked below.

OFFICIAL SITE: http://www.boxzii.com/


May 11 2012

Liteon DG-16D4S PCB Update 1.1 by Team Xecuter

Category: Xbox 360admin @ 10:21 am

New version of this Unlocked Replacement PCB

The Team Xecuter has released a new version of its popular PCB for unlocking Liteon DG-16D4S drives on Xbox 360
Team Xecuter has released a new version (revision sounds better) of its Liteon DG-16D4S Unlocked Replacement PCB solution.

The main difference with the old one is that it now has the unlock switch moved to the outside of the DVD drive for easy access without tearing apart the drive each time you want to press the button.

After many requests from resellers and customers we have added a small upgrade to the next batch of Unlocked PCB’s

Known as version 1.1, the new TX Liteon DG-16D4S Unlocked Replacement PCB now has the unlock switch moved to the outside of the DVD drive so you can easily lock/unlock the write enable without having to take the drive apart.

We have also included LED’s to indicate the boards WE status.

Due to it’s huge success and ability to buy larger quantities of IC, we have also been able to lower the price by a massive $10 so the MSRP is now only $59.95.

Stock has already started to arrive at resellers so you don’t have to wait to buy one.

More info in the link below.

NEWS SOURCE: http://www.team-xecuter.com/forums/s…ad.php?t=86176


May 11 2012

True Blue Firmware 2.62 Released – Download

Category: PS3admin @ 10:17 am
True Blue dongle firmware v2.62 has been released. Changes include:

  • • Fixed a major game compatibility issue which will allow the release of several popular, previously incompatible titles
    • Improved system stability

Recently, EBOOT patches have slowed due to a compatibility issue which prevented recent games from running on 3.55 CFW. This issue has been resolved as of this firmware release, thus we strongly recommend that everyone update their True Blue dongles as soon as possible in anticipation of the upcoming batch of releases.

Download: TrueBlueUpdate-2.62.zip - MIRROR


May 09 2012

Company of Heroes 2 News

Category: Consolesadmin @ 4:10 pm

Relic Entertainment has just announced that the Company of Heroes sequel is coming for Pc next year.

There aren’t too many details of this game yet but the NeoGAF members have extracted some information from the upcoming issue of PC Gamer:

  • 2013 release
  • Main campaign is Eastern front, playing as Russians
  • Lots of snow. Snow slows down troops and tanks, but can also form cover.
  • Units can vault over cover such as low walls.


May 08 2012

Xecuter Fusion v1.0.6 Beta

Category: Xbox 360admin @ 12:34 pm

We are happy to announce that the first version of the Xecuter Fusion project has been released to beta testers.

We have created a new forum to get support and also discuss features and offer your own input: http://www.team-xecuter.com/forums/f…play.php?f=186

While we have tried to make this as solid as possible for the first release, remember this is in beta so there may be bugs and other issues. We will not be held responsible for any damage that you may do to your Xbox by using these files. Everything you do is at your own risk. If you mess up don’t cry, we are not your Mom and will not hold your hand.

Features of Xecuter Fusion as of v1.0.6

Requirements:
RGH/RGH2 Console (JTAG Not Supported)

+ Turns console into full devkit
- Console has full devkit functionality
- Test kits have debugging and memory editing capabilities
- Partnernet has been blocked
- Slim devs that show up as test kits now show up as full devs

+ XEX security checks removed
- Region checks removed
- Bounding path checks removed
- Library version checks removed
- Module import version checks removed
- Media id checks removed
- Module hash checks removed

+ XGD security removed
- Bypass xgd authentication, loads retail game disks
- AP2.5 checks removed

+ Run retail executables
- Executables checked with devkit rsa key, if signature fails it
is loaded with retail encryption keys

+ Container security checks removed
- Rsa signature check removed
- License checks removed
- Arcade games run as full, even when extracted

+ Xbdm.xex
- Mounts all internal drives
- Mounts Firmware folder

+ Hud.xex
- “Family Settings” changed to “Firmware Settings”, runs config manager on press

+ Dash.xex
- Games copied to the hard drive via the dashboard no longer require the disk to be in the drive to be played

+ Fusion added features
- Boot in safe mode by pressing eject to boot (dev only)
- Loads alternate system files from Firmware\Kernel\
- Both devkit and retail hardware/accessories work
- Switch between retail or devkit system link encryption
- Switch between retail or devkit system encryption
- Bypass booting to dev launcher
- Pair any dvd drive to console
- Display cpukey, dvdkey and other important information
- Both retail and devkit profiles can be used simultaneously
- Multi disk games can be ran from hdd without problems
- Trainer launcher accessible through hot-key launch

Notes

- The custom boot animation has a small side effect where the console will take a bit longer to boot. The reason for this is that the animation does not start playing at first boot, rather it plays once the console is fully booted. It is being worked on and will be fixed soon.

- Multi-Disk Games
Multi disk games can now be run from the hard drive and still function properly when the game requests to switch disks. In order for Fusion to auto detect and switch to the next disk of a game, the game must be put into a special folder structure. Every disk for the game needs to be ripped to its own folder named disc1, disc2, etc. Each disk folder must be placed inside a folder just for that game.

Here is an example folder hierarchy:

\Battlefield 3\
\Battlefield 3\disc1\
\Battlefield 3\disc1\…
\Battlefield 3\disc2\
\Battlefield 3\disc2\…

Changelog

v1.0.6 (File Pack Size – 71MB)
+ Ported to retail consoles
+ Added XeKeys status to ConfigManager console info screen
+ Trainer launcher added, accessible through hot-key launch

v1.0.5
+ Hdd load redone, now works 10x better
+ Arcade license patch fixed to work with all arcade games
+ Hud.xex button remaps now work when in dashboard
+ Kernel folder has been changed to Firmware
+ Neighborhood now maps a few more drives
+ Major code/patch revamp and clean up
+ Retail and devkit profiles can be used, all profiles written as dev
+ Games ripped to the hdd no longer need the disc in drive to play
+ Minimum version check on module imports removed
+ Removed hdd authentication checks, retail and dev hdds now work
+ Multi disk games can be ran from the hdd without problems

v1.0.4
+ Changed hdd loader to be dynamic
+ Fixed a bug with HvxPeekPoke
+ Repurposed “Family Settings” in hud.xex to “Firmware Settings”
+ Added Config Manager to change fw settings
+ Xbdm.xex patched to show all drives in explorer
+ Xbdm.xex now mounts Kernel
+ Xex module hash checks removed
+ Fixed a dvd drive pairing bug in ConfigManager
+ Fixed a bug in xbdm.xex with mapping KERNEL:\\

v1.0.3
+ Hv extensions re-enabled
+ All XeKeys values unblocked
+ Syscall 0×75 is HvxPeekPoke(ULONGLONG Dst, ULONGLONG Src, DWORD Size)
+ Loads retail xex files
+ Loads retail game disc’s
+ Bypass xex version/media/bounding path/region checks
+ Xam/xbdm/bootanim.xex are loaded from Hdd:\Kernel\
+ Boot into recovery mode by eject press
+ Unsigned containers allowed
+ Unlicensed/unpackaged arcade games are full
+ Slim testkit bug fixed
+ Internal drive map always enabled

Fusion added features
- Boot in safe mode by pressing eject to boot (dev only)
- Loads alternate system files from Firmware\Kernel\
- Both devkit and retail hardware/accessories work
- Switch between retail or devkit system link encryption
- Switch between retail or devkit system encryption
- Bypass booting to dev launcher
- Pair any dvd drive to console
- Display cpukey, dvdkey and other important information
- Both retail and devkit profiles can be used simultaneously
- Multi disk games can be ran from hdd without problems
- Trainer launcher accessible through hot-key launch

Thanks & Greetz go out to who were directly or indirectly involved in the Fusion project.

TheFallen93, Sonic-Iso, Xenon.7, Redline99, Tiros, c0z, l_oliveira, MODFREAKz, xorloser, k3rn3l, Podger, RF1911, tydye81 & RickyB82.

Download: Do not ask for any download links. The files are compiled with the XDK and we are not allowed to host them or give links to them. If you ask it shows that you don’t bother to read anything we post so in return we won’t waste any of our time in giving you any help or advice and others re welcome to call you out for being a lazy dumbass 

Installation

1. Start by running FusionSetup.exe and fill in the required information for your console. SMC code can be extracted from J-Runner or 360 Flash Dump Tool, and imported with Fusion. No other files are required.*

Once the required information has been fill out, press Build, save your new flash image, and wait for confirmation it was successfully created.*

2. Write the image you just made in step 1 to your console using J-Runner or NandPro or your nand flashing software of choice.*

3. Using ImgBurn or your iso writing software of choice, burn the provided bootdisk iso “Fusion Bootdisk v1.0.6.iso” to a CD-R. Once the disk has been burned, place it in your console’s dvd-drive and turn the console off.*

4. With your HDD connected, the fusion nand image flashed, and the boot disk in your console’s dvd-drive, power on your console. Within a few seconds you should see the boot disk install screen appear. The boot disk will take a few moments to copy required OS files and when it is done your console will reboot. When your console reboots it will boot to either the dashboard or the dev-launcher depending on the settings you specified when creating the nand image.*

Your console is now running Fusion v1.0.6, enjoy!

Source: http://team-xecuter.com/forums/showthread.php?t=86150


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