The ScummVM Team is pleased to announce ScummVM 1.4.1, a maintenance only release that fixes several bugs in 1.4.0.
The most notable changes in this release are:
PlayStation 3 developer PS3Hen has released some updates regarding his Hybrid Firmware 4.0. This firmware mod requires a hardware flasher as well as a PlayStation 3 that is on custom firmware 3.55. With this release you will need to patch the firmware yourself with instructions below. Changes include the XMBFM ported by PS3Hen, released by DeViL303, PS2 game disk recognition and icon changes.
To Quote:
I’m not going to make you re-download another 180MB PUP file, Instead I’ve decided to release a patch which has all the tools required to patch my Version 2 pup to be Version 2.5 (although when the link for the version 2 pup gets taken down I’ll release a version 2.5 pup). The patch files can be downloaded here:
Just like before only retail signed .PKG can be installed with this. Have fun. THIS HFW WILL NOT ALLOW HOMEBREW!
Change Log: Version 2.5
Fix’s Custom Icons/labels not showing in-game
Using Version 0.07 of the XMB File Manager (ported to FW 4.00 by me)
PSN content waiting to be installed/copied now only shows in the (Playstation Network Content) sub menu of the XMB File Manager (I noticed the XMB File Manager used the wrong internal link to show PSN content so I fixed this)
PS2 game discs show as “Playstation 2 Format Disc” instead of “Unrecognised Data” on Non-BC PS3s
The XMB File Manager uses a custom icon(see picture)
The “Playstation Network Content” now uses a (IMO) better icon
How to install the 3.2 Update Patch:
Install PS3MFW Builder v0.2.1
Copy the ‘change_xml_files.tcl’ file to the ‘task’ folder of PS3MFW Builder
Put my “modded FW 4.00(releasev2).PUP” as the “Original fw” and whatever you want as the “Modified fw”
Uncheck every thing except “PS3HEN’s 4.00HFW Patch 1″
In “PS3HEN’s 4.00HFW Patch 1″ link each file on the task page to the ones in the “Dev_flash files to be patched” folder in this package
These are links to download the NZB file, for downloading the 3.70 SDK, or if you want to search for yourself, search for ‘PS3 3.70 SDK By TrueBlueGaryOPA’ or ‘TrueBlueGaryOPA’:
A 1920×1080 video file encoded with one of these codecs YUY2, UYVY, RGB24, Huff-YUV and DV-AVI type1/type2
To start install PAMFTools then open up the PS3StreamComposer and create a new project by clicking new or Ctrl+N. Name your project then click next.
On thext screen we use the default settings so just click next. Now we want to add a video to the project so click Video Source from the top toolbar and then open up the video you want.
Also highlight your clip to make sure the codec matches.
Next we need to re-size the video to 320×176 to do this click Filter Settings from the top tool bar then click setting… in the size section. Change the width to 320, the height to 176 and add black bottom to 0. Click update then ok.
Click ok to finish with filter settings. Now we need to adjust some settings so the PS3 reads the file correctly so click video enc setting on the top toolbar then adjust the settings to match these
Click advanced to change some more settings that match these (don’t forget the Entropy Coding it’s important)
Click ok to finish with video enc settings. We are ready to run the program but first we need to check/tick Create EP Map. To do this go to run in the menu bar and click Create EP Map (again really important to this process).
Now we just go to run and click Encode + Multipex + PAMF compose.
Once completed the .pam file will be loacated in your Documents directory folder like this C:\Users\YOURUSERNAME\Documents\PLAYSTATION(R)3 Stream Composer\MuxWork\YOURPROJECTNAME\YOURCLIPNAME\
You can open your .pam video with the PS3StreamViewer to see the result. To use it on the PS3 simply re-name to ICON1.PAM and ftp(dev_blind not needed) into the homebrew/game/gamedata/savedata of your chioce (same folder as PARAM.SFO/ICON0.PNG). You can always make a package to install the ICON1.PAM if you know how.
Limitations
There is a 2.4MB limitation for ICON1.PAM. If you are using SND0.AT3 also this will be included with the 2.4MB limit. The simple equasion is ICON1.PAM + SND0.AT3 = 2.4MB limit.
There is a way to make the ICON1.PAM file size smaller without changing the video clip being used. You do this by lowering the value of the average and peak bitrate in the Video Enc Setting.
You can only use ICON1.PAM in the game category.
Have fun and enjoy making custom video icon files for homebrew and of course your backed up games.
Nathanr3269 has released an update for Dev_Flash/PlayStation 3 PUP spoofer. He has added spoofer_pup_repack.exe to his list of tools which creates a spoofed PUP file ready to be installed.
I upgraded my app with spoofer_pup_repack.exe. It does everything like spoofer_pup.exe but recreate a new PUP file with spoofed files for install to your PS3. Remember, put your PS3UPDAT.PUP file and put this in command line of Cygwin (you can choose your version and image version):
Code:
./spoofer_pup_repack.exe 06.4000 99999
It must have the same number of digits ALWAYS, if not it gives you error on your PS3
This build functions as the bleeding-edge testing version of PMS. Here you can find features and bugfixes before they are added to the official version, and sometimes ones that never will be. Using this build is mostly a way for you to see the newest developments and to help us by providing feedback.
Changelog: 1.50.1-SB61:
Switched from using Git source back to SVN
Synchronised with official r1024 from r1014, Changelog:
Updated MediaInfo for Windows and OS X to 0.7.53 from 0.7.52
Updated MPlayer and MEncoder for OSX to SB22, in sync with the Windows version.
Added new display mode (Board 5x4x5), replacing the oldest “Game list (plain)” mod
“Board” display mode shows ICON0.PNG game images by default.
You can use covers by changing the option “XMMB Game Icon Swap” in Settings
Improved File Manager visuals when used in SD resolution (480p/576p)
Fixed an issue, which prevented operation on CFW/MFW 3.41 when Cobra USB is not used
Added support for showing PSN titles in all display modes from internal/external HDD (PSN titles cannot be loaded and you have to put empty RELOAD.SELF in game’s USRDIR folder to make it show!) (requested)
Added lastGAME2 and bdRESET applications
Added 11 new themes to the theme download section (total of 14 now)
Updated 15 language files
Added separate background images for Board and XBDM display modes (PSVBG.JPG and XBDBG.JPG)
Updated mmCM Original Theme (includes new images PSVBG.JPG, XBDBG.JPG, PBOX0.PNG, PBOX1.PNG)
Preparations to support loading of network PS3, DVD and Blu-ray ISO files
Preparations to support firmware version spoofer (auto-spoofing to latest official FW or to user-defined fixed version)
Required Cobra USB update will be announced when network ISO and firmware spoof support is available
Remember all the recent v4 releases of ‘mmCM’ will work also on Sony PS3 Consoles running v3.55 CFW or with the ‘True Blue’ device.
Shaitan has shared with everyone an easy way to change between CFWs, OFWs, and MFWs on your Jailbroken PS3 consoles; a new way that does not require a USB device in order to install the firmware of your choice. I will let him explain the rest.
…
Hi guys, I’m always looking for ways to make my PS3 experience easier so this was awesome. It’s nothing special but I’m constantly needing to change firmwares like many of you so I thought I’d share it.
To do this it’s best to use QA Flag Extra since most firmwares can not enable “System Update Debug”.
Enable QA Flag Extra and go to the debug settings and enable “System Update Debug”
Use Multiman’s file manager(or other) and create a folder in /dev_hdd0 called “updater”, so it’s /dev_hdd0/updater/
Create folders in that directory for the firmwares called 01, 02, 03, ect.(Dont miss a number or it will error).
Copy whichever PS3UPDAT.PUP into one of those folders and……..
Rename it to whatever you want, you dont even need the .PUP at the end.
Go to System Update then Update via Hard Disk and it should look something like this:
PS3 developer Deank has released Showtime Media Player version 3.4.000 for multiMAN.
Using multiMAN version 02.05.00 and above you can update Showtime within multiMAN or by deleting showtime.self from the USRDIR directory. Once done just play a video and Showtime will prompt you to update.
- Find values of version and Image version on version.txt file
- Find values of version and Image version on vsh.self file
- Modify original values for you prefered
- Creates index.dat
- Rebuild self file
Put your vhs.self and version.txt files on folder where spoofer.exe is and put Version and Image Version you wish to spoof
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***** CAUTION! ONLY USE FILES OF CFW YOU HAVE INSTALLED ON YOUR PS3 *****
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