May 14 2012

Nintendo Wii USB Loader GX 3.0 Released – Download

Category: Wiiadmin @ 2:42 pm

The USB Loader GX team (dimok, giantpune, nIxx, cyrex, Neorame, ardi, r-win and Cyan), have released a new version of their famous GUI made with the LibWiiGui by Tantric.

Of course, this one compiles all the recent changes from previous released revisions.

Check out the full changelog for the official Version 3.0:

USB Loader GX v3.0:
Released on 2012 05 12

ATTENTION:

USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not compatible with old versions. (The old host is offline)
If you are still using an old version of USB Loader GX, you need to update manually.
Download the latest version or use our easy installer for Windows available on our website. http://code.google.com/p/usbloader-gui/downloads/list
You can also check how to install or update manually here:http://code.google.com/p/usbloader-gui/wiki/Installation
We are sorry for the inconvenience.

New:

- Added a new Layout: Channel grid mode! Channel grid displays games as channels and plays banner animations like the real Wii System Menu.
Channel grid mode and banner animation requires AHBPROT flags to load resource files directly from your Wii.
If you use an old HBC you should use our latest forwarder or update the HBC otherwise you wont have that support.
- Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and Miigotu)
- Added GameCube games launching from SD Card through Dios Mios Lite (DML). (thanks to G0dLiKe, crediar, all DML devs and FIX94)
Check DML website here http://code.google.com/p/dios-mios-lite-source-project/
- Added direct install/uninstall of WAD files to the Emulated NAND Channel path in the features settings menu.
- Added a new icon in the toolbar to select the origin of the titles: Wii games, Channels from Wii, Channels from EmuNand, GameCube games.
- Added the possibility to boot USB Loader GX without an HDD connected (It will fall back to “Channel from Wii” title’s origin).
- Added an option to choose which Game Window mode to use between the old “Rotating Disc” or the new “Banner Animation”.
- Added the favorite level setting to the game settings since it is no longer displayed when using “Banner Animation” game window mode.
- Added an option to adjust the screen size for overscan TVs (Use negative values to shrink the display).
- Added display of game’s size from Wii disc games on the game window prompt (Rotating disc mode only).
- Added a button in the search window to switch between “Beginning” and “Content” search methods.
- Added auto-complete function to the search window.
- Added a new GUI numpad for entering numbers.
- Added setting for tooltip delay time.
- Added resize of widescreen screenshots to 768px width.
- Added cover download for the currently inserted disc.
- Added delete of full cover on art work uninstall and game uninstall.
- Added a parental control option to block priiloader override on return to system menu.
- Added a prompt asking for downloading new language files when trying to update and no language files exist yet.
- Added translation parsing for rating descriptors and for genres from wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.
- Added a new option to force reading the game’s titles from disc header.
- Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to find it.
- Added a cheat update button to re-download the cheat text file.
- Added a cancel button to several progress bar windows: Game installation, NAND extraction, etc.
- Added separate path and setting for Emulated NAND Saves and Emulated NAND Channels.
- Added per game NAND emulation path setting.
- Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always overwrites old files.
- Added automatic Mii extraction on save game extract if the Mii file does not exist yet on Emulated NAND.
- Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks to davebaol)
- Added a new feature to force aspect ratio on games/channels. (thanks to giantpune for help with disassembler)
- Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for automatic dol selection.
- Added detection of enabled cheat codes from an already created .gct file.
- Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).

Changes:

- Removed buggy focus system completely and added support to control screen pointer with analog sticks from respective controllers if the wiimote is
not pointing to the screen. Compatible with Nunchuk, Classic Controller and GameCube controller. A speed factor is available in the GUI settings.
- Restructured game’s settings for different types of games (Wii/GC/Channels).
- Added auto position of progress window messages in vertical direction depending of how many are used at the same time.
- If “Titles from GameTDB” is not enabled the title will be read from the folder name if possible or from the game disc header.
Title caching can still be used and is recommended in that case.
- Settings title, keyboard text and key color can be changed by themes now.
- Added optional background image for list/carousel/grid layouts (unused by default theme).
- Use of old built-in font for credits window because it doesn’t look good with the system menu one.
- Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason).
- Improved detection of game partition when starting the loader without configs (fresh start).
- Isfs is now initiated once and deinitiated when cleaning up only, instead of the whole init/deinit every single access.
- Updated file system libraries.
- Removed pngu which is not needed, changed screenshot function to use libgd instead
- added init of network into background thread so it is cancelable and has a timeout
- changed wifi gecko to UDP socket
- Converted all ogg sounds from 44.1 khz to 48 khz.
- Optimized use of memory:
Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area used on IOS_Reload (first 2 mb) ;
Change font character texture to I4 which uses half as much memory (less cache memory).
- Changed update function to get the files from googlecode website, since old update host website isn’t accessible anymore.

Fixes:

- Fixed small scrollbar bug when having only 1 item.
- Fixed reloading of cover image on game list when only 1 item is left after a change (e.g. filtering).
- Improved calculation of progress speed. Now it is always the last 15 secs average instead of overall progress speed.
- Fixed “new” game showing even with a parental control setting.
- Fixed removing of unused cached titles on wiitdb load.
- Fixed ocarina codes when using more than 255 codes (brawl+) (untested).
- Fixed bug where entering “-1″ (Use global) for cIOS was not possible in game settings.
- Fixed playback of some BNS banner sounds.
- Fixed reloading into another IOS before launch of game.
- Removed buggy lz77 implementation and use the one known working.
- Fixed launching of dollz compressed dol files. (thanks FIX94)
- Fixed reading game’s titles from disc header on fat32/ntfs/ext.
- Fixed crash on missing tag on meta.xml files.
- Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
- Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
- Forwarder: Added missing ext2 unmount. (thanks to FIX94)
- Supports new WiiMotion+ controllers by using latest libraries.
- Lots of string handling improvements (thanks to gerbilsoft for his patch)

New Channel Grid Mode specific features:

- New settings section for all banner’s settings.
- Use of BNR (banner animation) cache setting to load banners and icon’s animation faster. (Enabled by default. Takes ~35MB/100 Banners)
Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.
- BNR cache path setting.
- Pulsing “new” icon on banner grid layout for new games.
- Centering and size setting for banner’s animation resources.
- Channel’s zooming speed setting.
- Page’s scrolling speed setting.

New GameCube specific features:

- Supports Dios Mios Lite (DML) v1.2+
- Uses of a custom banner for GameCube games which loads the game’s internal opening.bnr informations (big thanks to diddy
from the wiithemeteam for creating the brlyt/brlan for the banner).
- DML settings editable from the loader (global and per game settings).
- Supported formats for gamecubes are ISO/GCM and GCRegEx.
- Custom game paths. The following paths are accepted:
1. configpath/ID6/
2. configpath/ID6_Title/
3. configpath/Title [ID6]/
4. configpath/gamepath/ (slow loading speed)
Accepted game’s filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm
- DML cheats now work the same way as for other Wii games, gct goes to “GCT Cheatcode Path” as GAMEID.gct
- GameCube games copy from USB to SD on demand with choice menu to delete SD games to make space,
If you want to use this feature then set the “Main GC path” to USB and the “SD GameCube path” to SD card.
If duplicated games are detected on SD and USB, the games on SD will be prioritized.
- Added GameCube disc dump functionality with multi-disc menu game selection, compress and align support
(thanks to FIX94 and Overjoy for their disc dump sources on which this is based).
- Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-made banners. (Loading only)
- Video mode option to force interlace mode on GameCube.
- Fixed force prog mode on DML 1.4

Official project Download links:

USBLoader_GX_V3_0_AllinOnePackage_IOS250.zip

USBLoader_GX_V3_0_AllinOnePackage_IOS222.zip

USBLoader_GX_V3_0_AllinOnePackage_IOS249.zip

USBLoaderGX_v3.0_DOLs.zip

USBLoaderGX_v3.0_IOS249.wad

USBLoaderGX_v3.0_IOS249.dol


Apr 21 2012

Wii Media Center – WiiMC 1.2.5 Released – Download

Category: Wiiadmin @ 11:05 pm

Tantric has updated WiiMC to version 1.2.5 to fix the stability issues in 1.2.4 and youtube problems. If you need a media center in your Wii system, this is your best option.

Changelog:

- Fixed stability issues
- Fixed YouTube (thanks jhb50!)
- Synced to MPlayer r34869 and ffmpeg 74e4bb691254

wiimc v125 WiiMC v1.2.5
Downloads:


Apr 19 2012

Priiloader 0.8 beta 3 Released – Download

Category: Wiiadmin @ 10:46 pm

Priiloader is a modded version of Preloader that places itself in boot sequence before the system menu allowing you to charge on boot whatever you want.

The Priiloader 0.8 beta 3 is now available for all of those Wii hackers.

Here are the main features:

-Bootmii IOS booting option to menu and autoboot (handy for restoring and/or sneek)
-Support for all HBC title Id’s
-Removed need for ES_DIVerify
-Killed the DVD spin bug (crediar forgot to close the dvd drive in ios)
-Re-added online updating
-Added our own installer (phpgeek’s)
-Re-added the old black theme
-Added a check on boot so some apps can reboot/launch system menu and force priiloader to show up or start system menu
-Added start of Wiiware/VC titles
& much much more

Here’s the changelog:

v0.8 : Beta 3
* fixed random small bugs
* new libogc -> new wiimotes supportedv0.8 : Beta 2
* fixed loading compressed dols
* fixed title menu crash
* fixed installer some more
* Dropped language mods.
* set black background as default
* added argument + ahbprot support for dols
* all dols use IOS 58,61 or 38(with ahbprot)
* EasterEgg removed
* Gecko output will now be dumped to fat:/prii.log

Download


Apr 09 2012

Play Gamecube Games from SD on Nintendo Wii – Wiiflow MOD R239 Released

Category: Wiiadmin @ 9:45 pm

Wiiflow MOD R239 is already available for Wii thanks to FIX94. This mod allows the use of Dios Mio Lite (DML) to launch Gamecube games from and SD.

This new mod comes with lot of features like support for FAT/NTFS/WBFS partitions, update via Wiiflow, support mp3 and ogg… check out below the full list of features:

  • Plays games on partitions FAT / NTFS / WBFS.
  • Plays DVD Wii and GameCube. (With the 249 so far, 222 version to come out soon)
  • Support for GameCube games on SD (HC)
  • Seeking the covers, themes and. Ini in / apps / wiiflow / then / wiiflow /
  • Possibility of your games, chains, homebrew into categories
  • A coverflow for your isos on a USB and coverflow for your NAND strings of real
  • Update via WiiFlow
  • Supports fanarts and videos
  • Back WiiFlow leaving a game
  • Supports WIP patches, BCA codes, cheat codes and codes txt.
  • Folders are configurable in wiiflow.ini
  • Supports Ocarina.
  • Supports. Mp3 and. Ogg
  • Displays the cIOS used on the screen “About” (icon?)
  • Supports SDHC
  • Supports 4 wiimotes, nunchucks, classic controller, guitar and balance board
  • Launches Wii and GameCube on DVD
  • Compatible WiiTDB.zip
  • Compatible cios d2x


Jun 07 2011

New Nintendo Wii U Console Revealed

Category: Wiiadmin @ 11:20 pm

http://mos.futurenet.com/techradar/classifications/home-entertainment/gaming/E32011/Wii%20U%20-%202-420-90.jpg

Gaming giant Nintendo has been showing off its next-generation Wii game console, at the E3 games show in Los Angeles.

The much-anticipated console, dubbed Wii U, comes with a controller that features a touchscreen and camera.

The original Wii console was hugely popular but Nintendo has faced pressure from rivals with similar devices.

Nintendo hopes the new console will create a new genre of gaming.

Wii U will feature a set-top box similar to the first generation console.

But the 6.2-inch touchscreen controller comes with a front-facing camera as well as the more traditional buttons of a Wii remote and a motion detector.

It will broadcast high-definition video and can be used to make video calls and browse the web.

The Wii U was unveiled here in Los Angeles to excitable, fidgety gamers, who had been waiting outside the Nokia Theater since sunrise.

The highlight of the console is its controller, a tablet computer-sized gadget that is surprisingly lighter than one would expect.

To the touch, the controller feels like it could be the iPad’s chunkier, younger cousin.

Its 6.2 inch screen, which can provide additional information for games or even host its own, is vibrant and looks crisp in indoor light.

Like the last generation Wii, the new large controller often forces gamers out of their seats in order to interact with Nintendo’s games. But the controller feels somewhat flimsy and seems like it would easily break if dropped on a living room floor. It also feels awkward to swing around, considering its size.

But its bulk is not stopping thousands of E3 attendees, who could be seen rushing into the Los Angeles Convention Center on Tuesday to have an opportunity to play with it.

Report by BBCNews


Feb 14 2011

Spanish Nintendo Hacker Gets Arrested for Blackmailing Nintendo

Category: Wiiadmin @ 8:04 pm

BBC News Reports that:

Wii controller Details of 4,000 Nintendo users were stolen, according to Spanish Police

Police in Spain have arrested a man who allegedly stole details on thousands of Nintendo users and tried to blackmail the company.

The unnamed individual obtained data on 4,000 gamers, according to Spain’s Interior Ministry.

It is claimed he threatened to contact the country’s data protection agency, accusing the firm of negligence.

When Nintendo did not respond, he began leaking some of the information online, said police.

The man was arrested in the southern province of Malaga.

Authorities say he had been planning to release the full contents of the user database onto the internet.

It is unclear if the alleged theft was from Nintendo’s own computer system or that of a third party.

Nintendo said it was unable to comment on the case as is was the subject of of an active investigation by the Spanish authorities.


Nov 28 2010

Nintendo Wii 2 Release in 2011 – Mind Control

Category: Wiiadmin @ 2:38 pm

When announced, the 3DS created an instant buzz amongst fans and commentators impressed by the 3D capabilities. As things stand at the moment, Nintendo are really pinning their hopes on the new machine when it launches next spring to reverse the companies short-term fortunes.

But Nintendo aren’t just in the handheld business. Although the original DS has sold almost twice as many units – a whopping 135 million – as their current home console, the Wii is still important to their strategy and still a major success. With 75 million Wiis shipped, Nintendo remain 35 million consoles ahead of Microsoft, their nearest rival.

Despite this, both the Wii and DS have been hit by slowing sales. On the handheld side, Nintendo’s plan to reinvigorate their business hinges on 3D technology. But could Ninty’s next home console follow suit?

We know next to nothing about the successor to the Wii, but Nintendo have been teasing us for some time that their new project will be very different from the current Wii, and promising jaw dropping surprises to boot. Could this mean 3D?

The Wii 2 – Mind Control?

The Wii 2 - Mind Control?

The short answer is; no. The reason why the 3DS has proved so popular thus far is that the 3D screen is already built in and doesn’t require glasses. Although Microsoft and Sony’s current gen consoles support 3D at home, this feature seems to receive more air-time than play-time. Why? Not only does this kind of 3D require glasses, but you also need to fork out for what is essentially an expensive prototype – a costly 3D television.

Nintendo have a history of only incorporating tried and tested technology into their consoles, even when they use it in innovative ways. The principle behind the 3DS’ lenticular screen, for example, has been kicking around for years, and manufacturer Sharp even introduced a mobile phone with the technology way back in 2001. However, this kind of display works best with small, one person displays like the 3DS – TV screens using the method are still essentially experimental.

Consequently, if the Wii 2 were to feature 3D as a big selling point, Nintendo would have two options, neither of which is especially attractive. They could wait for several years until 3DTV market penetration is widespread – losing the “wow” factor. Or, they could ship 3D screens with the new home console. The second option is astronomically unlikely – the extra production cost it would add would be immense. Even Satoru Iwata has said it’s not going to happen.

So, whatever game-changing surprises Nintendo have in store for the Wii’s successor, the one thing we can rule out almost entirely is – somewhat ironically – 3D.

Source


Nov 11 2010

Call of Duty Black Ops – Smooth Review + Lag – Slutter Fix

Category: Consoles,PS3,Technology,Wii,Xbox 360admin @ 6:03 pm

Not long ago I played Medal of Honor Limited Edition and thought it was fantastic, I finished the game in 3 days (playing 2-3 hours a day), the game was amazing but was a bit dissappointed it didnt last long or it was made a bit easy, I tend to play games in hard mode.

I got my copy of Black Ops today and was impressed from the start, the menu was done in a very interactive way, for those of you who have already played the game, the menu screen is the section of the game where you get interrogated.

You can look around, although it took me a bit of time to figure out that choosing some parts of the menu requires the middle button of the mouse to scroll through.
Graphically the game scores 9/10, the shades, reflections, water effects, shinny effects, textures, etc… were very well developed. I cant point any negatives graphically.

The sound is great as well, I give it a 8/10, the voices are nicely matched to the characters, although they could have chosen a different voice for Fidel Castro :)

The gameplay is very good although a bit limited in a way, by this I mean that for the majority of the 3D shooter games out there, you are limited to one route within the game, it would be nice if the characters would have a wider space to go through like you would in an adventure type of game. The limit is coded in the way that you are not the leader and instead you have to always follow someone, although for this game initially if you didnt have to follow someone, you would probably be lost. Gameplay I rate it at 8/10.

I have not checked the options of the game, I basically started to play straight away, but there are two things I noticed.
1. There are no subs within the game, this can come in handy for people that play with low sound or dont understand whats being said in the game.

2. The mouse pointer is one of the worst mouse pointers I have seen in a game, it seems to show itself while a video is displayed in the game, so you always have to move it out of the way.

3. When you start the game and go into campaign, only 3 options are displayed, there is no option to load a saved game or continue playing from the last checkpoint, you have to go back and then go back into it, the option to continue then appears.

I found the following for those of you having problems with Lag or Slutter in the game (PC):

1680 x 1050, Maxed AA, Maxed Filtering and using Extra textures.

No lag, or stutter. These are multiple fixes, please try all. It has fixed for me and a couple friends.

Multiplayer no lag either

Fix #1: Change some configs.

Go to Program Files/steam/steamapps/common/black ops/players/

Find config and config_mp. Open those files with notepad.

Find these two variables in each and set them to your likings as your system

r_multiGpu “1″ <– Keep at 0 unless you got CrossFireX
r_multithreaded_device “0″ <– Set to ONE if you have a dual core, quad etc, 1 core set to ZERO.

Fix #2: Sync Every Frame -> NO

http://min.us/icr2aw.jpg

Fix #3: Game Booster Beta v2

Download: http://www.iobit.com/gamebooster2beta.html

1. Start gaming mode.
http://min.us/ieyWQ.jpg

2. Put Black Ops in GameBox
http://min.us/iAy6.jpg

3. Right click shortcut in GameBox and click RUN.


Get Adobe Flash player