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		<title>Hack &#8211; OpenOffice.org 3.3.0 Powerpoint Denial Of Service</title>
		<link>http://www.smoothblog.co.uk/2012/05/18/hack-openofficeorg-330-powerpoint-denial-service/</link>
		<comments>http://www.smoothblog.co.uk/2012/05/18/hack-openofficeorg-330-powerpoint-denial-service/#comments</comments>
		<pubDate>Fri, 18 May 2012 12:31:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.smoothblog.co.uk/?p=10778</guid>
		<description><![CDATA[-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA512 CVE-2012-2334 Vulnerabilities related to malformed Powerpoint files in OpenOffice.org 3.3.0 Reference: http://www.openoffice.org/security/cves/CVE-2012-2334.html Severity: Important Vendor: The Apache Software Foundation Versions Affected: OpenOffice.org 3.3 and 3.4 Beta, on all platforms. Earlier versions may be also affected. Description: A review of the code in filter/source/msfilter msdffimp.cxx revealed some unchecked memory allocations, [...]
No related posts.]]></description>
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<pre><code>-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA512

CVE-2012-2334 Vulnerabilities related to malformed Powerpoint files
in OpenOffice.org 3.3.0

Reference: http://www.openoffice.org/security/cves/CVE-2012-2334.html

Severity: Important

Vendor: The Apache Software Foundation

Versions Affected:

OpenOffice.org 3.3 and 3.4 Beta, on all platforms.
Earlier versions may be also affected.

Description:

A review of the code in filter/source/msfilter msdffimp.cxx revealed
some unchecked memory allocations, which could be exploited via
malformed Powerpoint graphics records ("escher") to cause bad_alloc
exceptions. From this vulnerability a denial of service attack is
possible.

Mitigation

OpenOffice.org 3.3.0 and 3.4 beta users are advised to upgrade to
Apache OpenOffice 3.4. Users who are unable to upgrade immediately
should be cautious when opening untrusted documents.

Credits

The Apache OpenOffice Security Team credits Sven Jacobias as the
discoverer of this flaw.
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		</item>
		<item>
		<title>VMware View 5.1 Released</title>
		<link>http://www.smoothblog.co.uk/2012/05/17/vmware-view-51-released/</link>
		<comments>http://www.smoothblog.co.uk/2012/05/17/vmware-view-51-released/#comments</comments>
		<pubDate>Thu, 17 May 2012 11:05:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Virtualization]]></category>

		<guid isPermaLink="false">http://www.smoothblog.co.uk/?p=10773</guid>
		<description><![CDATA[VMware released version 5.1 of their Desktop Virtualization product VMware View. VMware View 5.1 delivers important features and enhancements that improve the performance, security, management, and flexibility of virtual desktops. This release of VMware View adds the following new features and support. also available: VMware Horizon Application Manager 1.5 and a public beta program for [...]
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<p><img title="vmwareview" src="http://www.vclouds.nl/wp-content/uploads/2012/05/vmwareview.jpg" alt="vmwareview" width="130" height="117" align="left" border="0" />VMware released version 5.1 of their Desktop Virtualization product VMware View.</p>
<p>VMware View 5.1 delivers important features and enhancements that improve the performance, security, management, and flexibility of virtual desktops. This release of VMware View adds the following new features and support.</p>
<p>also available: VMware Horizon Application Manager 1.5 and a public beta program for the Project Octopus cloud data synchronization and collaboration service.</p>
<p>&nbsp;</p>
<h2>What’s New</h2>
<ul>
<li><strong>Advanced storage options that leverage vSphere 5.0</strong> – The following performance optimizations and integration features take advantage of vSphere 5.0 enhancements:
<ul>
<li><strong>View Storage Accelerator uses Content Based Read Cache (CBRC)</strong> – CBRC is an ESXi 5.0 server memory cache of common blocks. During peak I/O workloads such as logon boot storms, View desktops can access common blocks of the OS disk and shared applications in the main memory cache, improving performance, enhancing the user experience, and saving storage array costs.</li>
<li><strong>Tech Preview: View Composer Array Integration with VAAI</strong> – Additional View Composer cloning options leverage the vStorage API for Array Integration (VAAI) Native Cloning capability of Network Attached Storage (NAS). <strong>Note:</strong> The storage vendors developing support for NFS native cloning (VAAI) need additional certification to support the View workload. CBRC is not supported with the NFS native cloning feature.</li>
<li><strong>Customizable View Composer disposable disk drive letter.</strong></li>
<li><strong>Support for up to 32 hosts in a cluster when Network File System (NFS) is in use.</strong> (The former limit was 8 hosts per cluster.)</li>
</ul>
</li>
<li><strong>Improved USB support.</strong></li>
<li><strong>Radius two-factor authentication support.</strong></li>
<li><strong>View Administrator user interface (UI) enhancements</strong> – These include context menus, linking to saved View Administrator pages, enhanced table column viewing, and globalization and localization in five languages.</li>
<li><strong>Support for pre-created Active Directory machine accounts.</strong></li>
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<li><strong>View Persona Management is supported on physical computers</strong> – View Persona Management (virtual profiles) can manage user profiles across physical computers and View desktops. Simultaneous sessions are not supported.</li>
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<li><strong>Standalone View Composer server</strong> – View supports the installation of the View Composer server on a standalone machine separate from VMware vCenter Server.</li>
</ul>
<p>Read the release notes <a href="https://www.vmware.com/support/view51/doc/view-51-release-notes.html" target="_blank">here</a></p>
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		<link>http://www.smoothblog.co.uk/2012/05/16/windows-8-family-child-security-options-video/</link>
		<comments>http://www.smoothblog.co.uk/2012/05/16/windows-8-family-child-security-options-video/#comments</comments>
		<pubDate>Tue, 15 May 2012 23:11:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.smoothblog.co.uk/?p=10771</guid>
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<p><iframe width="640" height="360" src="http://www.youtube.com/embed/7k88ZrQSPqA" frameborder="0" allowfullscreen></iframe></p>
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		<item>
		<title>ZTE Score M is an Android 2.3.4 Exploit (Backdoor)</title>
		<link>http://www.smoothblog.co.uk/2012/05/15/zte-score-android-234-exploit-backdoor/</link>
		<comments>http://www.smoothblog.co.uk/2012/05/15/zte-score-android-234-exploit-backdoor/#comments</comments>
		<pubDate>Tue, 15 May 2012 11:51:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://www.smoothblog.co.uk/?p=10768</guid>
		<description><![CDATA[The ZTE Score M is an Android 2.3.4 (Gingerbread) phone available in the United States on MetroPCS, made by Chinese telecom ZTE Corporation. There is a setuid-root application at /system/bin/sync_agent that serves no function besides providing a root shell backdoor on the device. Just give the magic, hard-coded password to get a root shell: $ [...]
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		</div>
<p>The ZTE Score M is an Android 2.3.4 (Gingerbread) phone available in the United States on MetroPCS, made by Chinese telecom ZTE Corporation.</p>
<p>There is a setuid-root application at /system/bin/sync_agent that serves no function besides providing a root shell backdoor on the device. Just give the magic, hard-coded password to get a root shell:</p>
<p>$ sync_agent ztex1609523<br />
# id<br />
uid=0(root) gid=0(root)</p>
<p>Nice backdoor, ZTE.</p>
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		<item>
		<title>PS3 MA BD TOOL v0.8 Released &#8211; Download</title>
		<link>http://www.smoothblog.co.uk/2012/05/15/ps3-ma-bd-tool-v08-released-download/</link>
		<comments>http://www.smoothblog.co.uk/2012/05/15/ps3-ma-bd-tool-v08-released-download/#comments</comments>
		<pubDate>Tue, 15 May 2012 11:49:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.smoothblog.co.uk/?p=10765</guid>
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<p>The <strong>MA BD TOOL</strong> by PS3 dev <strong>Blackdeath</strong> basically allows you to detect and extract your BD disk reader serial model.</p>
<p>Here are the official details:</p>
<div>
<div>
<div>
<div></div>
<p>Friends of the community here I leave the new version of BD TOOL MA who now includes the basic graphical interface, the ability to save data to any USB connected on the console port as well as the ability to detect and remove the serial model BD reader that you have in your PS3 along with the old features of the first version with the MKB and the HRL.</p>
<p>In some cases the standard model may not be obtained but that&#8217;s where the BD than the original console if not married.</p>
<p>Just install it and follow the instructions and you can have new details on the BD in your hands or your usb.</p>
<p><strong>Details:</strong></p>
<ul>
<li>Implemented basic GUI.</li>
<li>Fixed bugs in compiling the HRL or MKB.</li>
<li>Implemented the ability to use any USB port.</li>
<li>Now able to detect the model and serial BD player.</li>
</ul>
</div>
</div>
</div>
<p><strong>Download it <a href="http://www.mediafire.com/?x7zjghmvgrhvd7h" target="_blank">HERE!</a></strong></p>
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		<title>PS3 memdump v0.01 Released &#8211; Download</title>
		<link>http://www.smoothblog.co.uk/2012/05/15/ps3-memdump-v001-released-download/</link>
		<comments>http://www.smoothblog.co.uk/2012/05/15/ps3-memdump-v001-released-download/#comments</comments>
		<pubDate>Tue, 15 May 2012 11:48:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.smoothblog.co.uk/?p=10763</guid>
		<description><![CDATA[&#8216;memDump&#8217; is an advanced tool that allows you to dump lv1, lv2, NAND/NOR Flash, and eEID memory directly from GameOS Amazing enough an0nym0us is back from the dead to release another new PS3 tool which surprizing enough allows anyone to quickly dump lv1, lv2, NAND/NOR Flash, and eEID memory directly from GameOS, all in the most beautiful user-interface [...]
No related posts.]]></description>
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<p><em><span style="text-decoration: underline;">&#8216;memDump&#8217; is an advanced tool that allows you to dump lv1, lv2, NAND/NOR Flash, and eEID memory directly from GameOS</span></em><br />
Amazing enough <strong>an0nym0us</strong> is back from the dead to release another new PS3 tool which surprizing enough allows anyone to quickly <strong>dump lv1, lv2, NAND/NOR Flash, and eEID memory directly from GameOS</strong>, all in the most beautiful user-interface you ever seen on a PS3 hacker tool!</p>
<p>Here is the official ReadMe:</p>
<div>
<div>
<div>
<div></div>
<p>For all of you out there intereseted in, or already in the process of reverse engineering the PS3, this new tool will make your life a whole lot easier! Now you can dump LV1, LV2, NAND/NOR Flash and eEID from one tool! There have been methods in the past that accomplished the same goals, but certainly the ease of use and speed hindered many. Of course, none had such a beautiful user-interface either.</p>
<p><strong>Usage:</strong></p>
<p>Place the necessary pkg file in the root of an empty USB flash dongle, and install like any other pkg.</p>
<p>1. Place pkg on USB flash dongle.<br />
2. Select “memdump” icon.<br />
3. Select type of dump to perform once loaded.</p>
<p>The following buttons are mapped in the user interface:</p>
<p>△ Dump LV1 memory<br />
◯ Dump LV2 memory<br />
✕ Dump FLASH storage<br />
☐ Dump eEID storage</p>
<p>SELECT cycle menus<br />
UP cycle menus<br />
DOWN cycle menus<br />
LEFT cycle menus<br />
RIGHT cycle menus</p>
<p>START exit</p>
<p><strong>Requirements:</strong></p>
<p>CEX or DEX PS3 fat or slim<br />
MFW 2.70 – 3.55 (with LV2 peek/poke and LV1 hvcall 114 patches)<br />
USB Flash drive (if no Flash drive is available, dumps will be stored in /dev_hdd0/tmp)</p>
<p><strong>Testing:</strong></p>
<p>memdump is known to work on CEX or DEX PS3s running firmware versions above 2.70,<br />
with or without OtherOS++ patches.</p>
<p><strong>Bug Reports:</strong></p>
<p>To submit a report of a bug, please join #memdump on EFNet, and have the log file ready.<br />
You can find the log file where the files were dumped.</p>
<p><strong>Files:</strong></p>
<p>readme.txt<br />
memdump.self 5189ca393df77e06794f948c2921814267d54e02<br />
memdump.gnpdrm.pkg a28a23b7de3380c6917e12352de24cde93cdb817<br />
memdump.npdrm.pkg 520ec81f89b146926149ef33f2faab2946e2c020</p></div>
</div>
</div>
<p>If you need more info and what consoles this software works on, check <a href="http://www.ps3devwiki.com/wiki/Dev_Tools#Memdump" target="_blank">HERE</a>.</p>
<p>Also, check out the video below, showing the application in action.</p>
<p><strong>Download links:</strong> <strong><a href="http://www.ps3devwiki.com/files/devtools/dumpers/memdump_0.01-FINAL/" target="_blank">memdump v0.01</a></strong></p>
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		<title>Xbox 360 Multi Builder v0.94 Released &#8211; Download</title>
		<link>http://www.smoothblog.co.uk/2012/05/14/xbox-360-multi-builder-v094-released-download/</link>
		<comments>http://www.smoothblog.co.uk/2012/05/14/xbox-360-multi-builder-v094-released-download/#comments</comments>
		<pubDate>Mon, 14 May 2012 13:45:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.smoothblog.co.uk/?p=10760</guid>
		<description><![CDATA[Developed by Rogero, the app for Xbox 360 Multi Builder has been updated to version 0.94. This app is an evolution of Easy ggbuild and with it you can create GGbuild, Fbbuild, Ecc &#38; Retail images. If you don&#8217;t supply the CPU key a &#8220;image_00000000.ecc” file will be created and if provided, the app will [...]
No related posts.]]></description>
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<p>Developed by Rogero, the app for Xbox 360 Multi Builder has been updated to version 0.94.</p>
<p>This app is an evolution of Easy ggbuild and with it you can create GGbuild, Fbbuild, Ecc &amp; Retail images.</p>
<p>If you don&#8217;t supply the CPU key a &#8220;image_00000000.ecc” file will be created and if provided, the app will create a hacked nand to Jtag or RGH in 14,719 kernel with patches for Dashlaunch XeLL and Reloaded.</p>
<p>Read below the full changelog for this version.</p>
<p><strong>Changelog:</strong></p>
<ul>
<li><em><strong>Updated to v1.02.477 xeBuild with FAT/14717/14719 Support for consoles.</strong></em></li>
<li><em><strong>Updated to latest version 3.00 Dashlaunch beta.</strong></em></li>
<li><em><strong>Added Full Support for FAT v2.0 RGH Dual CBs (4575,4576,4577,5772,5773,6752 , 6753)</strong></em></li>
<li><em><strong>Added function to check automated year the boot-loaders version and select the proper version of RGH needed.</strong></em></li>
<li><em><strong>The WinXP-compatible “. exe” is included in the install &#8211; (For Those Who Have Antivir the problem, You Can Manually delete it)</strong></em></li>
</ul>
<div></div>
<div><strong></strong><strong><em><strong>Changelog:</strong></em></strong></p>
<ul>
<li>Updated to v1.02.477 xeBuild with FAT/14717/14719 Support for consoles.</li>
<li>Updated to latest version 3.00 Dashlaunch beta.</li>
<li>Added Full Support for FAT v2.0 RGH Dual CBs (4575,4576,4577,5772,5773,6752 , 6753)</li>
<li></li>
<li>Added function to check automated year the boot-loaders version and select the proper version of RGH needed. - The WinXP-compatible “. exe” is included in the install - (For Those Who Have Antivir the problem, You Can Manually delete it)</li>
</ul>
<p><strong>Download:</strong> <a href="http://www.logic-sunrise.com/forums/files/file/4809-360-multi-builder/" target="_blank">360 Multi Builder v0.94</a></p>
<p><strong><em><br />
</em></strong></div>
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		<title>Nintendo Wii USB Loader GX 3.0 Released &#8211; Download</title>
		<link>http://www.smoothblog.co.uk/2012/05/14/nintendo-wii-usb-loader-gx-30-released-download/</link>
		<comments>http://www.smoothblog.co.uk/2012/05/14/nintendo-wii-usb-loader-gx-30-released-download/#comments</comments>
		<pubDate>Mon, 14 May 2012 13:42:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.smoothblog.co.uk/?p=10758</guid>
		<description><![CDATA[The USB Loader GX team (dimok, giantpune, nIxx, cyrex, Neorame, ardi, r-win and Cyan), have released a new version of their famous GUI made with the LibWiiGui by Tantric. Of course, this one compiles all the recent changes from previous released revisions. Check out the full changelog for the official Version 3.0: USB Loader GX v3.0: Released on 2012 [...]
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<li><a href='http://www.smoothblog.co.uk/2011/02/14/ps3-game-updater-14-released-download/' rel='bookmark' title='PS3 Game Updater 1.4 Released &#8211; Download'>PS3 Game Updater 1.4 Released &#8211; Download</a></li>
<li><a href='http://www.smoothblog.co.uk/2011/03/07/multiman-11607-released-download/' rel='bookmark' title='multiMAN 1.16.07 Released &#8211; Download'>multiMAN 1.16.07 Released &#8211; Download</a></li>
</ol>]]></description>
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<p>The <strong>USB Loader GX team</strong> (dimok, giantpune, nIxx, cyrex, Neorame, ardi, r-win and Cyan), have released a new version of their famous GUI made with the LibWiiGui by Tantric.</p>
<p>Of course, this one compiles all the recent changes from <a href="http://www.maxconsole.com/maxcon_forums/showthread.php?188457-USB-Loader-GX-r1166-released" target="”_blank”">previous released revisions.</a></p>
<p>Check out the full changelog for the official <strong>Version 3.0</strong>:</p>
<table width="500" border="1" cellspacing="0" cellpadding="4" bgcolor="#000000">
<tbody>
<tr>
<td align="left" valign="top"><strong>USB Loader GX v3.0:<br />
Released on 2012 05 12</p>
<p>ATTENTION:</strong></p>
<p>USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not compatible with old versions. (The old host is offline)<br />
If you are still using an old version of USB Loader GX, you need to update manually.<br />
Download the latest version or use our easy installer for Windows available on our website. <a href="http://code.google.com/p/usbloader-gui/downloads/list">http://code.google.com/p/usbloader-gui/downloads/list</a><br />
You can also check how to install or update manually here:<a href="http://code.google.com/p/usbloader-gui/wiki/Installation">http://code.google.com/p/usbloader-gui/wiki/Installation</a><br />
We are sorry for the inconvenience.</p>
<p><strong>New:</strong></p>
<p>- Added a new Layout: Channel grid mode! Channel grid displays games as channels and plays banner animations like the real Wii System Menu.<br />
Channel grid mode and banner animation requires AHBPROT flags to load resource files directly from your Wii.<br />
If you use an old HBC you should use our latest forwarder or update the HBC otherwise you wont have that support.<br />
- Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and Miigotu)<br />
- Added GameCube games launching from SD Card through Dios Mios Lite (DML). (thanks to G0dLiKe, crediar, all DML devs and FIX94)<br />
Check DML website here http://code.google.com/p/dios-mios-lite-source-project/<br />
- Added direct install/uninstall of WAD files to the Emulated NAND Channel path in the features settings menu.<br />
- Added a new icon in the toolbar to select the origin of the titles: Wii games, Channels from Wii, Channels from EmuNand, GameCube games.<br />
- Added the possibility to boot USB Loader GX without an HDD connected (It will fall back to &#8220;Channel from Wii&#8221; title&#8217;s origin).<br />
- Added an option to choose which Game Window mode to use between the old &#8220;Rotating Disc&#8221; or the new &#8220;Banner Animation&#8221;.<br />
- Added the favorite level setting to the game settings since it is no longer displayed when using &#8220;Banner Animation&#8221; game window mode.<br />
- Added an option to adjust the screen size for overscan TVs (Use negative values to shrink the display).<br />
- Added display of game&#8217;s size from Wii disc games on the game window prompt (Rotating disc mode only).<br />
- Added a button in the search window to switch between &#8220;Beginning&#8221; and &#8220;Content&#8221; search methods.<br />
- Added auto-complete function to the search window.<br />
- Added a new GUI numpad for entering numbers.<br />
- Added setting for tooltip delay time.<br />
- Added resize of widescreen screenshots to 768px width.<br />
- Added cover download for the currently inserted disc.<br />
- Added delete of full cover on art work uninstall and game uninstall.<br />
- Added a parental control option to block priiloader override on return to system menu.<br />
- Added a prompt asking for downloading new language files when trying to update and no language files exist yet.<br />
- Added translation parsing for rating descriptors and for genres from wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.<br />
- Added a new option to force reading the game&#8217;s titles from disc header.<br />
- Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to find it.<br />
- Added a cheat update button to re-download the cheat text file.<br />
- Added a cancel button to several progress bar windows: Game installation, NAND extraction, etc.<br />
- Added separate path and setting for Emulated NAND Saves and Emulated NAND Channels.<br />
- Added per game NAND emulation path setting.<br />
- Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always overwrites old files.<br />
- Added automatic Mii extraction on save game extract if the Mii file does not exist yet on Emulated NAND.<br />
- Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks to davebaol)<br />
- Added a new feature to force aspect ratio on games/channels. (thanks to giantpune for help with disassembler)<br />
- Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for automatic dol selection.<br />
- Added detection of enabled cheat codes from an already created .gct file.<br />
- Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).</p>
<p><strong>Changes:</strong></p>
<p>- Removed buggy focus system completely and added support to control screen pointer with analog sticks from respective controllers if the wiimote is<br />
not pointing to the screen. Compatible with Nunchuk, Classic Controller and GameCube controller. A speed factor is available in the GUI settings.<br />
- Restructured game&#8217;s settings for different types of games (Wii/GC/Channels).<br />
- Added auto position of progress window messages in vertical direction depending of how many are used at the same time.<br />
- If &#8220;Titles from GameTDB&#8221; is not enabled the title will be read from the folder name if possible or from the game disc header.<br />
Title caching can still be used and is recommended in that case.<br />
- Settings title, keyboard text and key color can be changed by themes now.<br />
- Added optional background image for list/carousel/grid layouts (unused by default theme).<br />
- Use of old built-in font for credits window because it doesn&#8217;t look good with the system menu one.<br />
- Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason).<br />
- Improved detection of game partition when starting the loader without configs (fresh start).<br />
- Isfs is now initiated once and deinitiated when cleaning up only, instead of the whole init/deinit every single access.<br />
- Updated file system libraries.<br />
- Removed pngu which is not needed, changed screenshot function to use libgd instead<br />
- added init of network into background thread so it is cancelable and has a timeout<br />
- changed wifi gecko to UDP socket<br />
- Converted all ogg sounds from 44.1 khz to 48 khz.<br />
- Optimized use of memory:<br />
Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area used on IOS_Reload (first 2 mb) ;<br />
Change font character texture to I4 which uses half as much memory (less cache memory).<br />
- Changed update function to get the files from googlecode website, since old update host website isn&#8217;t accessible anymore.</p>
<p><strong>Fixes:</strong></p>
<p>- Fixed small scrollbar bug when having only 1 item.<br />
- Fixed reloading of cover image on game list when only 1 item is left after a change (e.g. filtering).<br />
- Improved calculation of progress speed. Now it is always the last 15 secs average instead of overall progress speed.<br />
- Fixed &#8220;new&#8221; game showing even with a parental control setting.<br />
- Fixed removing of unused cached titles on wiitdb load.<br />
- Fixed ocarina codes when using more than 255 codes (brawl+) (untested).<br />
- Fixed bug where entering &#8220;-1&#8243; (Use global) for cIOS was not possible in game settings.<br />
- Fixed playback of some BNS banner sounds.<br />
- Fixed reloading into another IOS before launch of game.<br />
- Removed buggy lz77 implementation and use the one known working.<br />
- Fixed launching of dollz compressed dol files. (thanks FIX94)<br />
- Fixed reading game&#8217;s titles from disc header on fat32/ntfs/ext.<br />
- Fixed crash on missing tag on meta.xml files.<br />
- Forwarder: Fixed crash on drives with physical sector size &gt; 512 bytes.<br />
- Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)<br />
- Forwarder: Added missing ext2 unmount. (thanks to FIX94)<br />
- Supports new WiiMotion+ controllers by using latest libraries.<br />
- Lots of string handling improvements (thanks to gerbilsoft for his patch)</p>
<p><strong>New Channel Grid Mode specific features:</strong></p>
<p>- New settings section for all banner&#8217;s settings.<br />
- Use of BNR (banner animation) cache setting to load banners and icon&#8217;s animation faster. (Enabled by default. Takes ~35MB/100 Banners)<br />
Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.<br />
- BNR cache path setting.<br />
- Pulsing &#8220;new&#8221; icon on banner grid layout for new games.<br />
- Centering and size setting for banner&#8217;s animation resources.<br />
- Channel&#8217;s zooming speed setting.<br />
- Page&#8217;s scrolling speed setting.</p>
<p><strong>New GameCube specific features:</strong></p>
<p>- Supports Dios Mios Lite (DML) v1.2+<br />
- Uses of a custom banner for GameCube games which loads the game&#8217;s internal opening.bnr informations (big thanks to diddy<br />
from the wiithemeteam for creating the brlyt/brlan for the banner).<br />
- DML settings editable from the loader (global and per game settings).<br />
- Supported formats for gamecubes are ISO/GCM and GCRegEx.<br />
- Custom game paths. The following paths are accepted:<br />
1. configpath/ID6/<br />
2. configpath/ID6_Title/<br />
3. configpath/Title [ID6]/<br />
4. configpath/gamepath/ (slow loading speed)<br />
Accepted game&#8217;s filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm<br />
- DML cheats now work the same way as for other Wii games, gct goes to &#8220;GCT Cheatcode Path&#8221; as GAMEID.gct<br />
- GameCube games copy from USB to SD on demand with choice menu to delete SD games to make space,<br />
If you want to use this feature then set the &#8220;Main GC path&#8221; to USB and the &#8220;SD GameCube path&#8221; to SD card.<br />
If duplicated games are detected on SD and USB, the games on SD will be prioritized.<br />
- Added GameCube disc dump functionality with multi-disc menu game selection, compress and align support<br />
(thanks to FIX94 and Overjoy for their disc dump sources on which this is based).<br />
- Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-made banners. (Loading only)<br />
- Video mode option to force interlace mode on GameCube.<br />
- Fixed force prog mode on DML 1.4</td>
</tr>
</tbody>
</table>
<p><strong>Official project Download links:</p>
<p>* <a href="http://code.google.com/p/usbloader-gui/downloads/detail?name=USBLoader_GX_V3_0_AllinOnePackage_IOS250.zip&amp;can=2&amp;q=" target="”_blank”">USBLoader_GX_V3_0_AllinOnePackage_IOS250.zip</a></p>
<p>* <a href="http://code.google.com/p/usbloader-gui/downloads/detail?name=USBLoader_GX_V3_0_AllinOnePackage_IOS222.zip&amp;can=2&amp;q=" target="”_blank”">USBLoader_GX_V3_0_AllinOnePackage_IOS222.zip</a></p>
<p>* <a href="http://code.google.com/p/usbloader-gui/downloads/detail?name=USBLoader_GX_V3_0_AllinOnePackage_IOS249.zip&amp;can=2&amp;q=" target="”_blank”">USBLoader_GX_V3_0_AllinOnePackage_IOS249.zip</a></p>
<p>* <a href="http://code.google.com/p/usbloader-gui/downloads/detail?name=USBLoaderGX_v3.0_DOLs.zip&amp;can=2&amp;q=" target="”_blank”">USBLoaderGX_v3.0_DOLs.zip</a></p>
<p>* <a href="http://code.google.com/p/usbloader-gui/downloads/detail?name=USBLoaderGX_v3.0_IOS249.wad&amp;can=2&amp;q=" target="”_blank”">USBLoaderGX_v3.0_IOS249.wad</a></p>
<p>* <a href="http://code.google.com/p/usbloader-gui/downloads/detail?name=USBLoaderGX_v3.0_IOS249.dol&amp;can=2&amp;q=" target="”_blank”">USBLoaderGX_v3.0_IOS249.dol</a></strong></p>
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		<title>TinyUmbrella with the support for iOS 5.1.1 Released &#8211; Download</title>
		<link>http://www.smoothblog.co.uk/2012/05/14/tinyumbrella-support-ios-511-released-download/</link>
		<comments>http://www.smoothblog.co.uk/2012/05/14/tinyumbrella-support-ios-511-released-download/#comments</comments>
		<pubDate>Mon, 14 May 2012 12:58:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[iPhone / iTouch / iPad]]></category>

		<guid isPermaLink="false">http://www.smoothblog.co.uk/?p=10755</guid>
		<description><![CDATA[With the recent RedSn0w release, the ability to downgrade your device’s firmware has been fully restored for A5 users. But to utilize the new feature, you need to have the SHSH blobs from an earlier version of iOS. Remember you must to save your SHSH blobs in order to downgrade to the version you want.. [...]
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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.smoothblog.co.uk%2F2012%2F05%2F14%2Ftinyumbrella-support-ios-511-released-download%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.smoothblog.co.uk%2F2012%2F05%2F14%2Ftinyumbrella-support-ios-511-released-download%2F&amp;source=smoothblog&amp;style=normal&amp;service=bit.ly&amp;service_api=R_69b2097aa0e1b6d642c5d4634b9831a7&amp;b=2" height="61" width="50" /><br />
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<p>With the recent RedSn0w release, the ability to downgrade your device’s firmware has been fully restored for A5 users. But to utilize the new feature, you need to have the SHSH blobs from an earlier version of iOS. Remember you must to save your SHSH blobs in order to downgrade to the version you want..  So come on if you are on iOS 5.1.1 let’s save the SHSH blobs and have some fun..</p>
<ul>
<li><a href="http://cache.firmwareumbrella.com/downloads/tinyumbrella-5.11.00b.exe">Download</a> TinyUmbrella 5.11.00 [Windows users]</li>
<li><a href="http://cache.firmwareumbrella.com/downloads/TinyUmbrella-5.11.00b.pkg">Download</a> Tinyumbrella 5.11.00 [Mac OS X users]</li>
</ul>
<p>&nbsp;</p>
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		<title>How To Downgrade iOS 5.11 to 5.01 with redsn0w &#8211; Video</title>
		<link>http://www.smoothblog.co.uk/2012/05/14/downgade/</link>
		<comments>http://www.smoothblog.co.uk/2012/05/14/downgade/#comments</comments>
		<pubDate>Mon, 14 May 2012 12:54:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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